logo

Home

PlayStation 3

Nintendo Wii

Xbox 360

PC

Forum

Submit A Story


Friends

Your Ad Here

PS3


4/17/2007 11:00 PM PDT
FFXIII Interview with Toriyama, alot of juicy info.

Page 2 Scan

Special Box: More than Fantasy – Just from looking at the new screens here, you can see that FFXIII isn’t only light years ahead of other titles in the series in a technical sense – it’s also more futuristic in style. By Toriyama’s admission. FFXIII is less fantasy than its sci fi and game’s distinctive visual have been developed to progress the sci fi themes of FFVII and FFVIII. Certainly, with the physical gap between Cocoon and Pulse, and the chance to journey between planets, FFXIII is worlds away (if you’ll pardon the pun) from the comparatively simple map-based exploits of past FF games.

 

Waiting for FFXIII and most of them will inevitably buy the game, but do you feel any pressure to deliver?

 

MT: Whenever we develop a new Final Fantasy game for a new hardware format, we’re very conscious to make use of the new console’s key specs and features, so there is definitely pressure to perform. With FF on the PS3, we’re particularly feeling that type of pressure.

 

OPS: With Final Fantasy XIII you’ve decided to spread the project over three titles, including one for mobile phones. What was the thinking behind that? Is there any particular objective?

 

MT: In fact, Fabula Nova Crystallis FFXIII project isn’t just limited to three titles – there are many different aspects. In terms of the formats we’re reaching, as well, it’s not simple exclusive to the PS3 and mobile phones. In Latin, Fabula Nova Crystallis means “New Crystal Story” and we’re using that as a base for the project, but there are many characters and legends that are branching off from this main story and universe. It’s a huge project.

 

OPS: If we can move on to the battle systems in FFXIII, how does the game play differently to previous FF titles?

 

MT: The Active Timer Battle system of recent FF games have been sped up to its limit in FFXIII. It can’t get any quicker than this. Compared with previous FF games, the pace of battles in FFXIII has been drastically increased, but we’ve still managed to retain the tactical and strategic characteristic of the series.

 

OPS: Could you tell us a little about the most interesting characters in FF XIII?

 

MT: I can only really talk about Lightning at the moment. She’s the main character, but in the game she’s reluctant to talk about herself and her past, so there’s a strong element of mystery about her character. The name “Lightning” itself is just a tag she has chosen – it’s actually not her real name, we’re planning to talk about other characters in the near future, but we’re deliberately revealing them in a certain order, so I’m afraid you’ll just have to wait for more revelations.

 

OPS: How does FF XIII utilize the PS3 key features – its’ blue ray disc format, the PSN, and so on

 

MT: The PS3’s HD capabilities are really helping us FF XIII’s drama scenes with an extra sense of presence and impact. I think we’ll be able to achieve a lot of things that were previously impossible; we’re really creating a greater degree of expression as far as the game’s character are concerned, and we’re also innovating with a spit display to show what’s happening in the game to different characters in different location at the same time. We haven’t decided whether or not to make sue of PS3’s online function, but we’re thinking about it…

 

OPS: Are there likely to be any mini-games in FF XIII?

 

MT: We’re still debating over whether or not to include mini-games in FFXIII project, but if we were to develop mini-games in this universe we’d probably think about developing them into additional, separate releases – brand new games in their own right.

 

OPS: How long do you expect to take…see page 3

    Page 1    Page 2   Page 3   Page 4   Page 5
Source: OPM

More PS3 News
Leave Comments


Add to Technorati Favorites

© Tommy Wan, Digging the Web.com; 2007