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There are stacks of
blockbuster games in development for the
PS3 – just think of GTA IV, Star Wars: The Force Unleashed, GT5, Ninja
Gaiden
Sigma, RE5, DMC4, MGS 4, the list goes on and on and on. However, if
we’re
talking epics, Final Fantasy XIII stands like a colossus over the rest
of the field.
To say we’re looking forward to it is like saying that it was quite
difficult
to defeat Sephiroth in FF7. So, what do we have to look forward to from
this SE
classic-in-the-making?
Interestingly, although
SE recently licensed the Unreal
Engine 3 (used in games like Rainbow Six Vegas, John Woo’s Stranglehold
and
Turok), FFXIII has been developed using Square’s own proprietary White
Engine.
Certainly from the footage released so far, it seems to have been a
wise move.
FFXIII looks like no other PS3 game we’ve seen – only Virtua Fighter 5
and GT
HD have come close to its next-gen-ness to date. Of course, looks
aren’t
everything, but FF XIII also appears to have a sound and promising
gameplay
mechanic, based on the groundbreaking nature of this year’s PS2
swansong, the
real-time wonder that was Final Fantasy XII.
We sat down with the
game’s director, Motomu Toriyama, for a
chat about progress of FFXIII and found him to be in fine voice.
OPS: There Are so Many
fans out there… see page 2
Special Box: Fighting
Solo? – Only a few battle scenes have
been shown to the press so far, but Toriyama-san did recently confirm
to
Japanese magazine Weekly Famitsu that traditional team-based battle
would occur
in FFXIII. However, there will be many occasions when Lightning goes
into
battle without any backup. Presumably, other character will also
playable in
battle without assistance from party members. Exploration also seems to
be
split between solo and group base adventure.