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A Story
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Xbox 360 /PS3
3/30/2007 9:07AM PDT
GTA Video Dissected Second by Second.
Here is the footage if you misssed it:
Here is CVG's Analysis "
So
magnifying glass in hand, here's what we've discovered...
It's Liberty City!
Despite internet reports claiming otherwise, GTA IV is indeed set (at
least partially) in Liberty City - or more likely Liberty State, the
area beyond Liberty City. If you're still not convinced, you can see
the words 'Liberty City' plastered on a docked tanker in the trailer, a
ferry and of course there's also a glimpse of the 'LCPD' patrolling the
GTA IV streets.
As you can see from the comparison
screenshots at the bottom of the page, the layout of GTA IV's Liberty
City seems to resemble we remember from the PS2 - though obviously
there's a whole lot of extra detail washed onto the streets.
As
for what's beyond the walls of the famous GTA III locale, the trailer
confirms GTA versions of the Empire State Building, Statue of Liberty
and a fun park including rollercoaster, which were all missing from the
PS2 instalment.
The time setting
While there's already plenty of debate over what time setting the next
game takes place in, there are plenty of cues in the trailer to suggest
a modern day setting for GTA IV.
The vehicles in the trailer
all look pretty 2007 to us - including a BMW look-a-like and a sports
car that has a very post-2000 design. There are also plenty of
advertisements plastered around Liberty City that also cropped-up in
the 90s-set GTA III, including Burger Shot and Cluckin' Bell.
Is that really the main
Character?
The narrator in the trailer is a Russian character whose background
seems to revolve around murder, smuggling and erm, selling people. The
internet is already shouting from the electronic rooftops that this
Eastern European chap will be the main protagonist in GTA IV, but
really the trailer confirms nothing of the sort.
What it does
confirms is that the story will somehow bring Eastern Europeans into
the equations, which leads us to wonder what's happened to the Leone
kingpins from GTA III.
Hit the water
Multiple-viewings make the GTA IV trailer's emphasis on water-based
travel even more apparent; there are shots of bridges, ferry ports, a
dock and some of the prettiest water effects we've seen to date in a
sandbox game.
A realistically floating buoy 16 seconds in seems
to suggest dynamic water physics for the fourth instalment, and of
course you can see the gorgeous refraction effects later on in the
trailer. A spot of boating for GTA IV seems a near-cert then, but - for
as much as we hope - we just can't see jet-skiing going down in the
Liberty City harbour.
Cast Your RAGE
As has always been heavily assumed, the next GTA ditches Renderware to
make use of the graphically-spectacular Table Tennis RAGE engine
(Rockstar Advanced Game Engine).
The confirmation comes from a
Rockstar representative who told Gamespot: "We can confirm that all
footage in the trailer was captured directly from 720p gameplay running
real time in our Rage engine on a next-gen gaming console."
And
the engine seems to be working well for the series - as you can see
from the trailer tech-wise GTA IV is looking very impressive.
Super Pedestrian
We're expecting lots of advancements in how realistically the
inhabitants of Liberty City live and work, but already there are a
number of improvements on show in the short teaser.
At the
beginning of the video you can see that the driver of the blue sports
car is adjusting his rear-view mirror - a very nice touch indeed that
we would never have seen working on the PS2. The pedestrians on the
streets also have fully-modelled faces and carry groceries and books,
which certainly adds a more realistic vibe to surroundings that the
aimlessly-walking residents in GTA III.
The funny is back!
Oldschool movie buffs will recognize the spoof reference in the GTA IV
trailer straight away; the music is from Francis Ford Coppola's
Koyaanisqatsi, a dialogue-less documentary film from the early eighties
that mixed landscape footage with a rolling soundtrack. The music, in
case your wondering, is a piece from minimalist composer Philip Glass,
who created the music for Koyaanisqatsi.
Further proving that
GTA hasn't lost it's trademark humour are the plethora of fake adverts
available for glimpse in the video, including upcoming flick "Top
Hooker" and "Sprunk", a beverage we probably won't picking up on the
next trip round Tesco.
You can checkout the Koyaanisqatsi trailer here.
Anyone for a cool glass of "Piswasser"?
Visit Vice City!
Keen-eyed viewers with seriously-ninja Photoshop skills will notice an
interesting in-game ad five seconds into the trailer. On the top left
of the shot just above the wall is a sign that says "Visit Vice City -
$300", leading many internet forums to explode with messages of
"OMG!!11 MULTIPLE CITIEZ IN GTAIV!1"
So yeah, we might be
getting a tiny bit ahead of ourselves taking this tiniest of glimpses
as evidence that GTA IV will contain multiple, country-wide locals, but
what would be more next-gen than a trip to all three cities that we've
explored so vigorously on PS2? Having said that, would Vice City even
look like Vice City in a modern day setting?
Doc Oc attacks!
Another one for the eagle-eyed among us is the brief glimpse of a cable
car travelling behind a bridge 30 seconds in to the trailer, leading us
to fantasise over the Spider-Man-style mischief we could have jumping
around fighting an imaginary Doctor Octopus.
Having said that,
we're hoping Spidey's influence stretches all over GTA IV; we just
can't look at that massive Crysler building without planning a
Crackdown-style route up to the top, and it would be an absolute
crime if we can't base-jump from one of those skyscrapers.
Clever birds
Going from the trailer, we can see that the birds and pigeons in GTA IV
are detailed and have some sort of behaviour system going on - which
should please virtual game hunters everywhere.
In one scene you
can see a seagull flying underneath a bridge, and in another we get a
glimpse of two pigeons sitting on a statue. Will we be able to chase
those dirty flying-rats through the streets? Pick them out of the skies
with high-calibre rifles? At this point we'd bet money on it. (CVG
doesn't condone the harming of pigeons)."
Source: CVG
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